Main Article Content
Abstract
The experience of designing is often hindered by a lack of in-depth knowledge of construction approaches and negotiation skills with clients. This study tested client negotiation skills and understanding of three construction approaches—traditional, commercial, and behavioral—among Architecture students in the Building Culture course. This course has significant potential to be developed using innovative methods and learning content that closely align with the practice of architecture itself. The aim is to provide students with a deeper understanding based on real-world projects and negotiation skills through collaborative learning with lecturers on campus and practitioners. The method employed was project-based learning combined with role-playing, involving professional architects in 6 out of 14 course sessions. The research observation method included direct observation of student and practitioner activities during 14 classroom sessions and analysis of student reflection documents. The findings indicate that the two methods used in the learning process enhanced student engagement in class, satisfaction with the material studied, and direct learning experiences with practitioners. However, the study faced limitations in consistently bringing practitioners into the classroom. As a recommendation for future development, it is suggested to include more sessions focused on soft skills to better prepare students for the professional world.
Keywords
Article Details
References
- Adderley, K. (1975). Project Methods in Higher Education. Society for Research into Higher Education.
- Balemen, N., & Özer Keskin, M. (2018). The effectiveness of Project-Based Learning on science education: A meta-analysis search. In International Online Journal of Education and Teaching (IOJET) (Vol. 5, Issue 4). http://iojet.org/index.php/IOJET/article/view/452/297
- Blumenfeld, P. C., Soloway, E., Marx, R. W., Krajcik, J. S., Guzdial, M., & Palincsar, A. (1991). Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning. Educational Psychologist, 26(3–4), 369–398. https://doi.org/10.1080/00461520.1991.9653139
- Craig, R., & Amernic, J. (1994). Roleplaying in a conflict resolution setting: Description and some implications for accounting. Journal of Issues in Accounting Education, 9(1). Journal of Issues in Accounting Education, 9(1).
- Dewey, J. (2013). Deneyim ve eğitim. ODTÜ Yayıncılık.
- Druckman, D., & Ebner, N. (2007). Onstage or behind the scenes? Relative learning benefits of simulation role-play and design. Simulation & Gaming, 39(4), 465–497. https://doi.org/10.1177/1046878107311377
- Haller, N., Helmig, S., Taenny, P., Petry, J., Schmidt, S., & Simon, P. (2018). Circulating, cell-free DNA as a marker for exercise load in intermittent sports. PLOS ONE, 13(1), e0191915-. https://doi.org/10.1371/journal.pone.0191915
- Hasni, A., Bousadra, F., Belletête, V., Benabdallah, A., Nicole, M.-C., & Dumais, N. (2016). Trends in research on project-based science and technology teaching and learning at K–12 levels: a systematic review. Studies in Science Education, 52(2), 199–231. https://doi.org/10.1080/03057267.2016.1226573
- Helle, L., Tynjälä, P., & Olkinuora, E. (2006). Project-Based Learning in Post-Secondary Education – Theory, Practice and Rubber Sling Shots. Higher Education, 51(2), 287–314. https://doi.org/10.1007/s10734-004-6386-5
- Hogue, A., Kapralos, B., & Desjardins, F. (2011). The role of project‐based learning in IT. Interactive Technology and Smart Education, 8(2), 120–134. https://doi.org/10.1108/17415651111141830
- Krolikowska, K., Kronenberg, J., Maliszewska, K., Sendzimir, J., Magnuszewski, P., Dunajski, A., & Slodka, A. (2007). Role-playing simulation as a communication tool in community dialogue: Karkonosze Mountains case study. Simulation & Gaming, 38(2), 195–210. https://doi.org/10.1177/1046878107300661
- McConville, J. R., Rauch, S., Helgegren, I., & Kain, J.-H. (2017). Using role-playing games to broaden engineering education. International Journal of Sustainability in Higher Education, 18(4), 594–607. https://doi.org/10.1108/IJSHE-08-2015-0146
- Meier, R. M., & Hendel, S. A. (2019). A Project-Based Learning Unit Plan: An Inquiry into Frogs. Open Journal of Social Sciences, 07(11), 70–78. https://doi.org/10.4236/jss.2019.711006
- Ments, M. Van. (1989). The Effective Use of Role-Play. Kogan Page Publishers.
- Morgan, A. (1983). Theoretical aspects of project-based learning in higher education. . British Journal of Educational Technology, 14(1), 66–78. https://doi.org/10.1111/j.1467-8535.1983.tb00450.x
- Nestel, D., & Tierney, T. (2007). Role-play for medical students learning about communication: Guidelines for maximising benefits. BMC Medical Education, 7(1), 3. https://doi.org/10.1186/1472-6920-7-3
- Solomon, G. (2013). Project-based learning: A primer. . Technology and Learning.
- Tascı, B. G. (2015). Project Based Learning from Elementary School to College, Tool: Architecture. Procedia - Social and Behavioral Sciences, 186, 770–775. https://doi.org/https://doi.org/10.1016/j.sbspro.2015.04.130
- Williams, D. A. (1998). Documenting children’s learning : assessment and evaluation in the project approach. In https://bibliotheque-archives.canada.ca/fra/services/services-bibliotheques/theses/Pages/item.aspx?idNumber=56531811.
References
Adderley, K. (1975). Project Methods in Higher Education. Society for Research into Higher Education.
Balemen, N., & Özer Keskin, M. (2018). The effectiveness of Project-Based Learning on science education: A meta-analysis search. In International Online Journal of Education and Teaching (IOJET) (Vol. 5, Issue 4). http://iojet.org/index.php/IOJET/article/view/452/297
Blumenfeld, P. C., Soloway, E., Marx, R. W., Krajcik, J. S., Guzdial, M., & Palincsar, A. (1991). Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning. Educational Psychologist, 26(3–4), 369–398. https://doi.org/10.1080/00461520.1991.9653139
Craig, R., & Amernic, J. (1994). Roleplaying in a conflict resolution setting: Description and some implications for accounting. Journal of Issues in Accounting Education, 9(1). Journal of Issues in Accounting Education, 9(1).
Dewey, J. (2013). Deneyim ve eğitim. ODTÜ Yayıncılık.
Druckman, D., & Ebner, N. (2007). Onstage or behind the scenes? Relative learning benefits of simulation role-play and design. Simulation & Gaming, 39(4), 465–497. https://doi.org/10.1177/1046878107311377
Haller, N., Helmig, S., Taenny, P., Petry, J., Schmidt, S., & Simon, P. (2018). Circulating, cell-free DNA as a marker for exercise load in intermittent sports. PLOS ONE, 13(1), e0191915-. https://doi.org/10.1371/journal.pone.0191915
Hasni, A., Bousadra, F., Belletête, V., Benabdallah, A., Nicole, M.-C., & Dumais, N. (2016). Trends in research on project-based science and technology teaching and learning at K–12 levels: a systematic review. Studies in Science Education, 52(2), 199–231. https://doi.org/10.1080/03057267.2016.1226573
Helle, L., Tynjälä, P., & Olkinuora, E. (2006). Project-Based Learning in Post-Secondary Education – Theory, Practice and Rubber Sling Shots. Higher Education, 51(2), 287–314. https://doi.org/10.1007/s10734-004-6386-5
Hogue, A., Kapralos, B., & Desjardins, F. (2011). The role of project‐based learning in IT. Interactive Technology and Smart Education, 8(2), 120–134. https://doi.org/10.1108/17415651111141830
Krolikowska, K., Kronenberg, J., Maliszewska, K., Sendzimir, J., Magnuszewski, P., Dunajski, A., & Slodka, A. (2007). Role-playing simulation as a communication tool in community dialogue: Karkonosze Mountains case study. Simulation & Gaming, 38(2), 195–210. https://doi.org/10.1177/1046878107300661
McConville, J. R., Rauch, S., Helgegren, I., & Kain, J.-H. (2017). Using role-playing games to broaden engineering education. International Journal of Sustainability in Higher Education, 18(4), 594–607. https://doi.org/10.1108/IJSHE-08-2015-0146
Meier, R. M., & Hendel, S. A. (2019). A Project-Based Learning Unit Plan: An Inquiry into Frogs. Open Journal of Social Sciences, 07(11), 70–78. https://doi.org/10.4236/jss.2019.711006
Ments, M. Van. (1989). The Effective Use of Role-Play. Kogan Page Publishers.
Morgan, A. (1983). Theoretical aspects of project-based learning in higher education. . British Journal of Educational Technology, 14(1), 66–78. https://doi.org/10.1111/j.1467-8535.1983.tb00450.x
Nestel, D., & Tierney, T. (2007). Role-play for medical students learning about communication: Guidelines for maximising benefits. BMC Medical Education, 7(1), 3. https://doi.org/10.1186/1472-6920-7-3
Solomon, G. (2013). Project-based learning: A primer. . Technology and Learning.
Tascı, B. G. (2015). Project Based Learning from Elementary School to College, Tool: Architecture. Procedia - Social and Behavioral Sciences, 186, 770–775. https://doi.org/https://doi.org/10.1016/j.sbspro.2015.04.130
Williams, D. A. (1998). Documenting children’s learning : assessment and evaluation in the project approach. In https://bibliotheque-archives.canada.ca/fra/services/services-bibliotheques/theses/Pages/item.aspx?idNumber=56531811.