Main Article Content
Abstract
The increasing number of conflicts and hatred narrations that spread on online and offline media motivate local filmmakers to make animations that present Pancasila, one of which is the animated series Adit Sopo Jarwo (ASJ) which can be accessed freely on YouTube. This study is to analyze how Pancasila's values are communicated through animation works. This study uses a qualitative content analysis method. Qualitative content analysis emphasizes text and symbols in a particular context. The coding process is carried out using NVivo 12 plus by examining the Pancasila values' distribution through two variables, animation elements (audio, motion, narrative, and visual) and the characters in the series. The data were collected by identifying the Pancasila values that appeared in the ASJ series: religion-tolerance, humanity; patriotism-unity; democracy; and social justice. Those values are articulated in this animation work through animation basic elements and characters. Animated series not only can be used as entertainment media but also can be used by creators as soft diplomacy tools to convey the values of Pancasila
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References
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- Wikayanto, A., Grahita, B., & Darmawan, R. (2019). Unsur-Unsur Budaya Lokal dalam Karya Animasi Indonesia Periode Tahun 2014-2018. Rekam, 15(2), 83–102. https://doi.org/10.24821/rekam.v15i2.3003
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References
Abdullah, S. D. A., & Alfatra, S. (2019). Narration of Islamic Moderation: Counter over Negative Content on Social Media. Millati: Journal of Islamic Studies and Humanities, 4(2), 153–164.
Allen, M. (2017). The SAGE encyclopedia of communication research methods. SAGE publications.
Astuti, M. (2017). Kesantunan Direktif Dan Ekspresif Dalam Wacana Film Kartun Adit Sopo Jarwo (Directive and Expressive Politeness in the Discourse of the Cartoon Film of Adit Sopo Jarwo). JURNAL BAHASA, SASTRA DAN PEMBELAJARANNYA, 7(1), 60–71.
Basid, A. (2016). Pesan multikultural dalam serial film animasi anak Adit, Sopo, dan Jarwo. Penamas: Jurnal Penelitian Keagamaan Dan Kemasyarakatan, 29.
Bengtsson, M. (2016). How to plan and perform a qualitative study using content analysis. NursingPlus Open, 2, 8–14.
Bourchier, D. M. (2019). Two decades of ideological contestation in Indonesia: From democratic cosmopolitanism to religious nationalism. Journal of Contemporary Asia, 49(5), 713–733.
Bryman, A. (2016). Social research methods. Oxford university press.
Budiarta, I. W., & Rajistha, I. G. N. A. (2018). Politeness in" Adit dan Sopo Jarwo" Animation. Lingua Cultura, 12(1), 25–30.
Elo, S., Kääriäinen, M., Kanste, O., Pölkki, T., Utriainen, K., & Kyngäs, H. (2014). Qualitative content analysis: A focus on trustworthiness. SAGE Open, 4(1), 2158244014522633.
Garretson, J. J. (2015). Does change in minority and women’s representation on television matter?: A 30-year study of television portrayals and social tolerance. Politics, Groups, and Identities, 3(4), 615–632.
Harahap, Z. H. (2017). Pendidikan Karakter Berbasis Nilai Moral dan Nilai Kebangsaan. Prosiding Seminar Nasional Tahunan Fakultas Ilmu Sosial Universitas Negeri Medan Tahun 2017, 1(1), 407–410.
Herdiansah, A. G. (2017). Politisasi identitas dalam kompetisi pemilu di Indonesia pasca 2014. Jurnal Bawaslu, 3(2), 169–183.
Ibbi, A. A. (2013). Hollywood, the American image and the global film industry. CINEJ Cinema Journal, 3(1), 93–106.
Kartikasari, W. (2018). The role of anime and manga in Indonesia-Japan cultural diplomacy. Tsukuba Gakuin University Bulletin, 13, 41–47.
Krippendorff, K. (2018). Content analysis: An introduction to its methodology. Sage publications.
Larasati, D. (2018). Globalisasi Budaya dan Identitas : Pengaruh dan Eksistensi Hallyu (KoreanWave ) versus Westernisasi di Indonesia. Jurnal Hubungan Internasional, 11(1), 109–120.
Li, S.-C. S. (2004). Market competition and the media performance of Taiwan’s cable television industry. Journal of Media Economics, 17(4), 279–294.
Lookingbill, V. (2022). Examining nonsuicidal self-injury content creation on TikTok through qualitative content analysis. Library & Information Science Research, 44(4), 101199.
Mahaseth, H. (2017). The Cultural Impact of Manga on Society. Available at SSRN 2930916.
Marshall, P. (2018). The ambiguities of religious freedom in Indonesia. The Review of Faith & International Affairs, 16(1), 85–96.
Mayring, P. (2014). Qualitative content analysis: theoretical foundation, basic procedures and software solution.
Meng, W. (2014). Discussion on Japan’s Animation Culture and Its Influence. 2014 International Conference on Economic Management and Social Science (ICEMSS 2014), 86–89.
Nye, J. S. (2021). Soft power: the evolution of a concept. Journal of Political Power, 14(1), 196–208.
Nye Jr, J. S. (2008). Public diplomacy and soft power. The Annals of the American Academy of Political and Social Science, 616(1), 94–109.
Nye Jr, J. S. (2009). Soft Power: The Means To Success In World Politics. Hachette UK.
Piliang, Y. A. (2012). Semiotika dan hipersemiotika: kode, gaya & matinya makna. Matahari.
Piliang, Y. A. (2018). Medan Kreativitas: Memahami Dunia Gagasan. Yogyakarta: Cantrik Pustaka.
Price, H. (2019). ‘A Very Flexible Medium’: The Ministry of Information and Animated Propaganda Films on the Home Front. Animation and Advertising, 145–160.
Putri, M. A., & Meinarno, E. A. (2018). Relevankah Pancasila dan Globalisasi? Mengungkap Hubungan Pancasila dan Identitas Global. Jurnal Ilmiah Pendidikan Pancasila Dan Kewarganegaraan, 3(1), 74–80.
Rains, S. A., & Brunner, S. R. (2015). What can we learn about social network sites by studying Facebook? A call and recommendations for research on social network sites. New Media & Society, 17(1), 114–131.
Salim, N. A. (2017). Peran Tayangan Adit Sopo Jarwo (ASJ) terhadap Pendidikan Karakter Anak Sekolah Dasar di Kabupaten Kutai Kartanegara. Pendas Mahakam: Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 2(1), 72–82.
Silverman, D. (2021). Doing qualitative research. Doing Qualitative Research, 1–100.
Simon Kemp. (2020). Digital 2020: 3.8 Billion People Use Social Media. We Are Social. https://wearesocial.com/us/blog/2020/01/digital-2020-3-8-billion-people-use-social-media/
Susanto, E. H. (2017). Conflict between groups of different religion and beliefs posing as threat to heterogeneity in Indonesia. Modern Applied Science, 11(12), 22–35.
Trunkos, J. (2013). What is soft power capability and how does it impact foreign policy. PhD Student-Prospectus Proposal, University of South Carolina). Recuperada de:Http://www.Culturaldiplomacy.Org/Academy/Content/Pdf/Participantpapers/2013-Acdusa/What-Is-Soft-Power-Capability-And-How-Does-It-Impact-Foreign-Policy--Judit-Trunkos. Pdf.
Wells, P. (2013a). Understanding animation. In Understanding Animation. https://doi.org/10.4324/9781315004044
Wells, P. (2013b). Understanding animation. Routledge.
Wikayanto, A. (2018). Representasi Budaya Dan Indentitas Nasional Pada Animasi Indonesia. Artesh, December, 0–21.
Wikayanto, A., Grahita, B., & Darmawan, R. (2019). Unsur-Unsur Budaya Lokal dalam Karya Animasi Indonesia Periode Tahun 2014-2018. Rekam, 15(2), 83–102. https://doi.org/10.24821/rekam.v15i2.3003
Wright, J. (Jean A. (2005). Animation writing and development : from screen developement to pitch. Focal Press.
Wulan, A. P. (2017). Analisis Wacana Dan Edukasi: Semiotik Multimodal Kartun Indonesia “Adit Sopo Jarwo Episode Bakso Hilang” Vs Kartun Malaysia “Upin-Ipin Episode Ekosistem.” Jurnal the 5th Flurecol Proceeding,(Online), 1104–1117.
Yu, R. P. (2016). The relationship between passive and active non-political social media use and political expression on Facebook and Twitter. Computers in Human Behavior, 58, 413–420.
Yulianto, W. E. (2018). Islam eksklusif yang toleran: Telaah atas pola didaktis Adit Sopo Jarwo. ATAVISME, 21(2), 180–193.