Main Article Content
Abstract
Intellectual Property Rights exist to protect the intellectual property rights of a human being. A video game which is an entertainment that is played digitally is one of the results of human intellectual work. Video games are a very complex human intellectual work because various other intellectual works are combined into a video game. Due to the complexity of a video game as a human intellectual work, there must be certainty of the scope of intellectual property rights protection that can be used to protect video games as human intellectual works. Juridical normative studies are used to examine the scope of intellectual property rights protection for a video game. Copyright and industrial property rights can be applied and used to protect video games.
Keywords
Article Details
The works in this journal are openly licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
This license grants readers the freedom to:
-
Share — copy and redistribute the material in any medium or format
-
Adapt — remix, transform, and build upon the material for any purpose, even commercially under the following conditions:
-
Attribution
Readers must give appropriate credit to the original author(s) and JIPRO, provide a link to the CC BY-SA 4.0 license (https://creativecommons.org/licenses/by-sa/4.0/), and indicate if changes were made. Such credit must not imply endorsement by the licensor. -
ShareAlike
If readers remix, transform, or build upon the material, they must distribute their contributions under the same CC BY-SA 4.0 license. -
No Additional Restrictions
Readers may not apply legal terms or technological measures that legally restrict others from exercising the rights granted by the license.
References
- DJKI. (2020). Modul Kekayaan intelektual: Hak Cipta. Kementerian Hukum dan Hak Asasi Manusia Direktorat Jenderal Kekayaan Intelektual.
- Erawaty, E. (2011). Kemahiran Umum Untuk Studi Ilmu Hukum: Membaca-Mencatat-Menulis Esai Akademik. Bandung: Universitas Katolok Parahyangan.
- Geogieva, H. (2017). Legal Protection of Video Game. Proceedings of the Annual Scientific Conference of Angel Kanchev University of Ruse and Union of Scientist, Vol.56, Book 7, (p. 5). Ruse.
- Glancey, P. (1996). Computer and Video Games. Emap Images.
- Grsheide, F. W., Roerdink, H., & Thomass, K. (2014). Intellectual Property Protection for Video Games: A View from the European Union. Journal of International COmmercial Law and Technologi, Vol.9, No.1, 11.
- Irawan, V. (2020). Analisis Yuridis Terhadap Pelanggaran hak Cipta Permainan Video (Video Games) Berupa Pembajakan Secara Online. Journal of Intellectual Property, Vol.3, No.2.
- Lipson, A. S., & Brain, R. D. (2009). Computer and Video Game Law - Cases, Statutes, Forms, problems & Materials. Carolina Academic Press.
- Nurachmad, M. (2012). Segala Tentang HAKI Indonesia. Yogyakarta: Buku Biru.
- Purba, A., Saleh, G., & Krisnawati, A. (2005). TRIPs-WTO & Hukum HKI Indonesia: Kajian Perlindungan Hak Cipta Seni Bati Tradisional Indonesia . Jakarta: PT Asdi Mahasatya.
- Ramos, A., Lopex, L., & Rodriguez, A. (2013). The Legal Status of Vdeo Games: Comparative Analysis in National Approaches. Switzerland: WIPO.
- Subroto, M. A., & Suprapedi. (2008). Pengenalan HKI (Hak Kekayaan Intelektual) Konsep Dasar Kekayaan Intelektual Untuk Penumbuhan Inovasi. Jakarta: PT Indeks.
- Syafrinal, F., & Almaksur, M. A. (2008). Hak Kekayaan intelektual. Pekanbaru: Suska Press.
References
DJKI. (2020). Modul Kekayaan intelektual: Hak Cipta. Kementerian Hukum dan Hak Asasi Manusia Direktorat Jenderal Kekayaan Intelektual.
Erawaty, E. (2011). Kemahiran Umum Untuk Studi Ilmu Hukum: Membaca-Mencatat-Menulis Esai Akademik. Bandung: Universitas Katolok Parahyangan.
Geogieva, H. (2017). Legal Protection of Video Game. Proceedings of the Annual Scientific Conference of Angel Kanchev University of Ruse and Union of Scientist, Vol.56, Book 7, (p. 5). Ruse.
Glancey, P. (1996). Computer and Video Games. Emap Images.
Grsheide, F. W., Roerdink, H., & Thomass, K. (2014). Intellectual Property Protection for Video Games: A View from the European Union. Journal of International COmmercial Law and Technologi, Vol.9, No.1, 11.
Irawan, V. (2020). Analisis Yuridis Terhadap Pelanggaran hak Cipta Permainan Video (Video Games) Berupa Pembajakan Secara Online. Journal of Intellectual Property, Vol.3, No.2.
Lipson, A. S., & Brain, R. D. (2009). Computer and Video Game Law - Cases, Statutes, Forms, problems & Materials. Carolina Academic Press.
Nurachmad, M. (2012). Segala Tentang HAKI Indonesia. Yogyakarta: Buku Biru.
Purba, A., Saleh, G., & Krisnawati, A. (2005). TRIPs-WTO & Hukum HKI Indonesia: Kajian Perlindungan Hak Cipta Seni Bati Tradisional Indonesia . Jakarta: PT Asdi Mahasatya.
Ramos, A., Lopex, L., & Rodriguez, A. (2013). The Legal Status of Vdeo Games: Comparative Analysis in National Approaches. Switzerland: WIPO.
Subroto, M. A., & Suprapedi. (2008). Pengenalan HKI (Hak Kekayaan Intelektual) Konsep Dasar Kekayaan Intelektual Untuk Penumbuhan Inovasi. Jakarta: PT Indeks.
Syafrinal, F., & Almaksur, M. A. (2008). Hak Kekayaan intelektual. Pekanbaru: Suska Press.
