Main Article Content
Abstract
The background of this research is the widespread development of anime culture in Indonesia which is disseminated through various media platforms, such as television and magazines. Public acceptance in Indonesia, especially teenagers, of the culture originating from Japan has an impact on their desire to imitate. These teenagers even often position themselves as big fans of the characters in anime. This is often shown in imitation of the style of dress and dress up that is usually done by their idols in the anime. On this basis, this study will reveal the effect of anime on the way anime lovers dress, as well as see what motivations lie behind the imitation pattern. This study used the descriptive qualitative method. The informants of this research are teenagers in Purwokerto. The criteria for informants are anime-loving teenagers who are in the age range of 15-24 years. The data in this study were obtained through direct in-depth interviews. The results showed that there was a restructuring of consciousness in adolescents after watching anime. Teenagers judge anime clothes as unique and interesting. They imitate the style of clothing as costumes in certain events as well as collect them. The adolescent motivation in imitation is based on the desire to get recognition from others (need for affiliation).
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References
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References
Alsubaie, S. S., & Alabbad, A. M. (2020). The Effect of Japanese Animation Series on Informal Third Language Acquisition among Arabic Native Speakers. English Language Teaching, 13(8), 91. https://doi.org/10.5539/elt.v13n8p91
Craig, T. . (2000). Japan Pop! Inside the World of Japanese Popular Culture. M.E Sharpe.
Csikszentmihalyi, M., & Larson, R. W. (1984). Being adolescent. Basic Books.
Fuschillo, G. (2020). Fans, fandoms, or fanaticism? Journal of Consumer Culture, 20(3), 347–365. https://doi.org/10.1177/1469540518773822
Gerungan, W. A. (2004). Psikologi Sosial. PT Refika Aditama.
Giles, Judy & Middleton, T. (1999). Studying Culture: a practical introduction. Blackwell Publisher Ltd.
Hidayat, D., & Hidayat, Z. (2020). Anime as japanese intercultural communication: A study of the weeaboo community of indonesian generation Z and Y. Romanian Journal of Communication and Public Relations, 22(3), 85–103. https://doi.org/10.21018/RJCPR.2020.3.310
Ksatrya, M. (2011). Hegemoni Budaya Jepang melalui Anime dan Manga. Kompasiana. https://www.kompasiana.com/mardhanaksatrya/55008ca7a33311926f5116d4/hegemoni-budaya-jepang-melalui-anime-dan-manga
Kurniawati, S., & Pratiwi, R. Z. (2021). Drama Korea Dan Imitasi Gaya Hidup: Studi Korelasi Pada Mahasiswa Kpi Iain Surakarta. Academic Journal of Da’wa and Communication, 2(2), 241–270. https://doi.org/10.22515/ajdc.v2i2.3364
Liliweri, A. (2007). Makna Budaya dalam Komunikasi Antar Budaya. PT LkiS Pelangi Angkasa.
McClallend, D. (1988). Human Motivation. Cambridge University Press.
McLeod, S. (2016). Albert Bandura’s Social Learning Theory. Simplypsychology.Org. https://www.simplypsychology.org/bandura.html
Poitras, G. (1999). The anime companion : what’s Japanese in Japanese animation? Stone Bridge Press.
Rasihan, F. F. (2022). 5 Negara dengan Jumlah Wibu Terbanyak di Dunia, Cari Tahu Indonesia Ada di Peringkat ke Berapa. Kompas.Com. https://buku.kompas.com/read/1441/5-negara-dengan-jumlah-wibu-terbanyak-di-dunia-cari-tahu-indonesia-ada-di-peringkat-ke-berapa.
Sanjaya, P. (2020). Pentingnya Motivasi Intrinsik dalam Pembelajaran Pendidikan Agama Hindu. Haridracarya: Jurnal Pendidikan Agama Hindu, 1(2), 101–110. https://doi.org/10.1016/j.jnc.2020.125798%0Ahttps://doi.org/10.1016/j.smr.2020.02.002%0Ahttp://www.ncbi.nlm.nih.gov/pubmed/810049%0Ahttp://doi.wiley.com/10.1002/anie.197505391%0Ahttp://www.sciencedirect.com/science/article/pii/B9780857090409500205%0Ahttp:
Sanjaya, W. (2010). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Kencana Prenada Media Group.
Usmara, A. (2006). Motivasi Kerja: Proses, Teori, dan Praktik. Amara Books.
Wahab, J. A. (2012). Global Media Product and Construction of “ Japanese Identity ”: a Case Study of Anime on Malaysian Television Produk Media Global Dan Konstruksi “ Identiti Jepun ”: Kajian Kes Terhadap. Jurnal Komunikasi, 28(2), 1–19. http://www.ukm.my/jkom/journal/pdf_files/2012/V28_2_1-19.pdf
Woodward, K. (2004). Question Identity: Gender, Class, Ethnicity. Routledge.
Wulandari, P. S. (2012). Pengaruh Menonton Tayangan Sinetron Remaja “ Go Go Girls ” Trans Tv Terhadap Gaya Bicara dan Gaya Berpakaian Siswi SMA Gama dan SMA Bhineka Tunggal Ika Yogyakarta. UII. https://dspace.uii.ac.id/bitstream/handle/123456789/32210/NASKAH_PUBLIKASI_PUTRI_S.pdf?sequence=2&isAllowed=y