Main Article Content
Abstract
Today, business process and decision making depend heavily on information system such as Enterprice Reource Planning (ERP). ERP are complex information systems, which integrate business processes and decision-making at the organization level. It is challenge for accounting students to understand business processes and enterprise software usage without involvement in real-word practise. Accounting Program in Universitas Islam Indonesia using ERP software in their curriculum, aiming to expose students to real- world business processes. ERPSim is a business simulation game’s tool to learn actual SAP and business processes. This study examines how ERPSim influence student’s learning outcome in ERP course. Sample was 109 students who have taken ERP course in UII’s Accounting Program. This study provides empirical evidence that enjoyment and cognitive appraisal of using ERPSim have positive effect to the intension to use ERPSim for learning business processes. While the intension to use ERPSim has a positive effect on the perceived learning outcomes but has no effect on the learning outcome’s grading.
Keywords: ERPSim, Enjoyment, Cognitive Appraisal, Intension, Learning Outcomes
Article Details
References
- Acar, M. F., Tarim, M., Zaim, H., Zaim, S., & Delen, D. (2017). Knowledge management and ERP: Complementary or contradictory? International Journal of Information Management, 37(6), 703–712. https://doi.org/10.1016/j.ijinfomgt.2017.05.007
- Anderson, P., Benamati, J. S., Merhout, J. W., & Rajkumar, T. M. (2010). Are student self- assessments a valid proxy for direct assessments in information systems programs? 16th Americas Conference on Information Systems 2010, AMCIS 2010, 1(31), 183–191.
- Blunt, R. (2007). Does game-based learning work? Results from three recent studies. Proceedings of the Interservice/Industry Training, Simulation, & Education Conference, 1–12. Retrieved from https://www .reality-xp.com/professional/files/GameBasedLearningStudies.pdf
- Breckler, S. J. (1984). Empirical validation of affect, behavior, and cognition as distinct components of attitude. Journal of Personality and Social Psychology, 47(6), 1191–1205. https://doi.org/10.1037/0022-3514.47.6.1191
- Campbell, T. S., Johnson, J. A., & Zernicke, K. A. (2013). Cognitive Appraisal. In Encyclopedia of Behavioral Medicine (pp. 442–442). https://doi.org/10.1007/978-1-4419-1005-9_1115
- Chen, L., Keys, A., & Gaber, D. (2015). How does ERPsim influence students' perceived learning outcomes in an information systems course? An empirical study. Journal of Information Systems Education, 26(2), 135–146.
- Cronan, T. P., & Douglas, D. E. (2012). A student erp simulation game: A longitudinal study. Journal of Computer Information Systems, 53(1), 3–13.
- Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992). Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Social Psychology, 22(14), 1111–1132. https://doi.org/10.1111/j.1559-1816.1992.tb00945.x
- Dimyati, & Mudjiono. (2006). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
- Ernita, H., & Kusuma, W. A. (2008). Pengembangan Enterprise Resource Planning ( Erp ). Seminar Nasional Informatika 2008 UPN “Veteran” Yogyakarta, 2008(semnasIF), 149–156. Yogyakarta: UPN ”Veteran” Yogyakarta.
- ERPsimLab. (n.d.). Dynamic, Engaging, Real Learning. Retrieved from ERPsimLab. website: https://erpsim.hec.ca/en/erpsim
- Ghozali, H. I., & Latan, H. (2015). Konsep, Teknik, dan Aplikasi Menggunakan Program SmartPLS 3.0. Semarang: Badan Penerbit Universitas Diponegoro.
- Hwang, M., & Cruthirds, K. (2017). Impact of an ERP simulation game on online learning. International Journal of Management Education, 15(1), 60–66. https://doi.org/10.1016/j.ijme.2017.01.004
- Icek, A. (1991). The theory of planned behavior. Organizational Behavior and Human Decision Processes, 50(2), 179–211. Retrieved from
- http://www .sciencedirect.com/science/article/pii/074959789190020T
- Lazarus, R. S., & Folkman, S. (1984). Stress, Appraisal, and Coping. New York: Springer Publishing Company.
- LeDoux, J. (1995). Emotion: Clues from the Brain. Annual Review of Psychology, 46(1), 209–235. https://doi.org/10.1146/annurev.psych.46.1.209
- Lee, Y., Chen, A. N. K., & Ilie, V. (2012). Can online wait be managed? The effect of filler interfaces and presentation modes on perceived waiting time online. MIS Quarterly: Management Information Systems, 36(2), 1–30.
- Leger, P.-M. (2006). Using a simulation game approach to teach enterprise resource planning concepts. Journal of Information Systems Education, 17(4), 441.
- Levant, Y., Coulmont, M., & Sandu, R. (2016). Business simulation as an active learning activity for developing soft skills. Accounting Education, 25(4), 368–395. https://doi.org/10.1080/09639284.2016.1191272
- Marnewick, C., & Labuschagne, L. (2005). A conceptual model for enterprise resource planning (ERP). Information Management and Computer Security, 13(2), 144–155. https://doi.org/10.1108/09685220510589325
- Moorthy, K., Munz, Y., Adams, S., Pandey, V., & Darzi, A. (2006). Self-assessment of performance among surgical trainees during simulated procedures in a simulated operating theater. American Journal of Surgery, 192(1), 114–118. https://doi.org/10.1016/j.amjsurg.2005.09.017
- Mulyasa, E. (2008). Menjadi Guru Profesional Menciptakan Pembelajaran Kreatif Dan Menyenangkan. In PT. Remaja Rosdakarya. Bandung: PT. Remaja Rosdakarya.
- Olson, D. L., Johansson, B., & De Carvalho, R. A. (2018). Open source ERP business model framework. Robotics and Computer-Integrated Manufacturing, 50(3), 30–36. https://doi.org/10.1016/j.rcim.2015.09.007
- Seethamraju, R. (2008). Enhancing student learning of enterprise integration through ERP business simlation game. AIS SIGed: IAIM - Proceedings of the 2008 International Conference on Informatics Education, 19–29.
- Venkatesh, V. (2000). Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model. Information Systems Research, 11(4), 342–365. https://doi.org/10.1287/isre.11.4.342.11872
References
Acar, M. F., Tarim, M., Zaim, H., Zaim, S., & Delen, D. (2017). Knowledge management and ERP: Complementary or contradictory? International Journal of Information Management, 37(6), 703–712. https://doi.org/10.1016/j.ijinfomgt.2017.05.007
Anderson, P., Benamati, J. S., Merhout, J. W., & Rajkumar, T. M. (2010). Are student self- assessments a valid proxy for direct assessments in information systems programs? 16th Americas Conference on Information Systems 2010, AMCIS 2010, 1(31), 183–191.
Blunt, R. (2007). Does game-based learning work? Results from three recent studies. Proceedings of the Interservice/Industry Training, Simulation, & Education Conference, 1–12. Retrieved from https://www .reality-xp.com/professional/files/GameBasedLearningStudies.pdf
Breckler, S. J. (1984). Empirical validation of affect, behavior, and cognition as distinct components of attitude. Journal of Personality and Social Psychology, 47(6), 1191–1205. https://doi.org/10.1037/0022-3514.47.6.1191
Campbell, T. S., Johnson, J. A., & Zernicke, K. A. (2013). Cognitive Appraisal. In Encyclopedia of Behavioral Medicine (pp. 442–442). https://doi.org/10.1007/978-1-4419-1005-9_1115
Chen, L., Keys, A., & Gaber, D. (2015). How does ERPsim influence students' perceived learning outcomes in an information systems course? An empirical study. Journal of Information Systems Education, 26(2), 135–146.
Cronan, T. P., & Douglas, D. E. (2012). A student erp simulation game: A longitudinal study. Journal of Computer Information Systems, 53(1), 3–13.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992). Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Social Psychology, 22(14), 1111–1132. https://doi.org/10.1111/j.1559-1816.1992.tb00945.x
Dimyati, & Mudjiono. (2006). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
Ernita, H., & Kusuma, W. A. (2008). Pengembangan Enterprise Resource Planning ( Erp ). Seminar Nasional Informatika 2008 UPN “Veteran” Yogyakarta, 2008(semnasIF), 149–156. Yogyakarta: UPN ”Veteran” Yogyakarta.
ERPsimLab. (n.d.). Dynamic, Engaging, Real Learning. Retrieved from ERPsimLab. website: https://erpsim.hec.ca/en/erpsim
Ghozali, H. I., & Latan, H. (2015). Konsep, Teknik, dan Aplikasi Menggunakan Program SmartPLS 3.0. Semarang: Badan Penerbit Universitas Diponegoro.
Hwang, M., & Cruthirds, K. (2017). Impact of an ERP simulation game on online learning. International Journal of Management Education, 15(1), 60–66. https://doi.org/10.1016/j.ijme.2017.01.004
Icek, A. (1991). The theory of planned behavior. Organizational Behavior and Human Decision Processes, 50(2), 179–211. Retrieved from
http://www .sciencedirect.com/science/article/pii/074959789190020T
Lazarus, R. S., & Folkman, S. (1984). Stress, Appraisal, and Coping. New York: Springer Publishing Company.
LeDoux, J. (1995). Emotion: Clues from the Brain. Annual Review of Psychology, 46(1), 209–235. https://doi.org/10.1146/annurev.psych.46.1.209
Lee, Y., Chen, A. N. K., & Ilie, V. (2012). Can online wait be managed? The effect of filler interfaces and presentation modes on perceived waiting time online. MIS Quarterly: Management Information Systems, 36(2), 1–30.
Leger, P.-M. (2006). Using a simulation game approach to teach enterprise resource planning concepts. Journal of Information Systems Education, 17(4), 441.
Levant, Y., Coulmont, M., & Sandu, R. (2016). Business simulation as an active learning activity for developing soft skills. Accounting Education, 25(4), 368–395. https://doi.org/10.1080/09639284.2016.1191272
Marnewick, C., & Labuschagne, L. (2005). A conceptual model for enterprise resource planning (ERP). Information Management and Computer Security, 13(2), 144–155. https://doi.org/10.1108/09685220510589325
Moorthy, K., Munz, Y., Adams, S., Pandey, V., & Darzi, A. (2006). Self-assessment of performance among surgical trainees during simulated procedures in a simulated operating theater. American Journal of Surgery, 192(1), 114–118. https://doi.org/10.1016/j.amjsurg.2005.09.017
Mulyasa, E. (2008). Menjadi Guru Profesional Menciptakan Pembelajaran Kreatif Dan Menyenangkan. In PT. Remaja Rosdakarya. Bandung: PT. Remaja Rosdakarya.
Olson, D. L., Johansson, B., & De Carvalho, R. A. (2018). Open source ERP business model framework. Robotics and Computer-Integrated Manufacturing, 50(3), 30–36. https://doi.org/10.1016/j.rcim.2015.09.007
Seethamraju, R. (2008). Enhancing student learning of enterprise integration through ERP business simlation game. AIS SIGed: IAIM - Proceedings of the 2008 International Conference on Informatics Education, 19–29.
Venkatesh, V. (2000). Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model. Information Systems Research, 11(4), 342–365. https://doi.org/10.1287/isre.11.4.342.11872