Main Article Content
Abstract
Waste management remains a major urban and environmental problem in Indonesia. Low waste sorting behavior, limited segregated collection, and weak user motivation reduce the effectiveness of waste management at the source. This study aims to design the Sampah Kita mobile application as a digital platform for scheduled waste pickup, environmental education, eco-challenges, rewards, and contribution monitoring. The research used the Design Thinking method through empathize, define, ideate, prototype, and test stages. User needs were collected through interviews and a small survey involving housewives, students, and sanitation workers. The findings show that users need practical pickup access, simple guidance, reward-based motivation, and transparent information about their environmental contribution. A high-fidelity prototype was developed and evaluated using the System Usability Scale with twenty respondents. The application obtained an average SUS score of 82, which indicates very good usability. The result suggests that Sampah Kita has potential to support sustainable waste management and circular economy practices through user-centered mobile interaction.
Keywords
Article Details
Copyright (c) 2026 Kgs Rahmad Bagas Gadi, Cakra` Trinata, Besse Hartati

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
- M. A. Camilleri, “The circular economy’s closed loop and product service systems for sustainable development: A review and appraisal,” Sustainable Development, vol. 27, no. 3, pp. 530–536, May 2019, doi: 10.1002/sd.1909. DOI: https://doi.org/10.1002/sd.1909
- T. A. Kurniawan, M. H. Dzarfan Othman, G. H. Hwang, and P. Gikas, “Unlocking digital technologies for waste recycling in Industry 4.0 era: A transformation towards a digitalization-based circular economy in Indonesia,” J. Clean. Prod., vol. 357, p. 131911, Jul. 2022, doi: 10.1016/j.jclepro.2022.131911. DOI: https://doi.org/10.1016/j.jclepro.2022.131911
- United Nations Environment Programme, “Global Waste Management Outlook 2024,” United Nations Environment Programme. Accessed: May 15, 2026. [Online]. Available: https://www.unep.org/resources/global-waste-management-outlook-2024
- S. R. Seyyedi, E. Kowsari, M. Gheibi, A. Chinnappan, and S. Ramakrishna, “A comprehensive review integration of digitalization and circular economy in waste management by adopting artificial intelligence approaches: Towards a simulation model,” J. Clean. Prod., vol. 460, p. 142584, Jul. 2024, doi: 10.1016/j.jclepro.2024.142584. DOI: https://doi.org/10.1016/j.jclepro.2024.142584
- N. Onur, H. Alan, H. Demirel, and A. R. Köker, “Digitalization and Digital Applications in Waste Recycling: An Integrative Review,” Sustainability, vol. 16, no. 17, p. 7379, Aug. 2024, doi: 10.3390/su16177379. DOI: https://doi.org/10.3390/su16177379
- Badan Pengendalian Lingkungan Hidup, “Sistem Informasi Pengelolaan Sampah Nasional,” Badan Pengendalian Lingkungan Hidup. Accessed: May 15, 2026. [Online]. Available: https://sampahnasional.kemenlh.go.id
- Badan Riset dan Inovasi Nasional, “SIPSN 2024: 32% Sampah Terolah Resmi, Sisanya Masih Mengancam Lingkungan,” Badan Riset dan Inovasi Nasional. Accessed: May 15, 2026. [Online]. Available: https://www.brin.go.id/news/125994/sipsn-2024-32-sampah-terolah-resmi-sisanya-masih-mengancam-lingkungan
- DetikNews, “Menteri KLHK: Jumlah Timbunan Sampah Nasional 69,9 Juta Ton di 2023,” DetikNews. Accessed: May 15, 2026. [Online]. Available: https://news.detik.com/berita/d-7441226/menteri-klhk-jumlah-timbunan-sampah-nasional-69-9-juta-ton-di-2023
- D. Saraswati, F. Adnan, and P. Pandunata, “UI/UX Design of Waste Management Application Using Design Thinking Method,” SISTEMASI, vol. 13, no. 4, p. 1319, Jul. 2024, doi: 10.32520/stmsi.v13i4.2845. DOI: https://doi.org/10.32520/stmsi.v13i4.2845
- M. V. P. Samsudin, M. Muslih, N. D. Arianti, M. Z. Saringat, and A. Ellahuuta, “Designing UI/UX for a Mobile TPA Application Using Design Thinking Method,” in The 7th International Global Conference Series on ICT Integration in Technical Education & Smart Society, Basel Switzerland: MDPI, Sep. 2025, p. 112. doi: 10.3390/engproc2025107112. DOI: https://doi.org/10.3390/engproc2025107112
- A. A. B. Y. Udiana, I. K. G. Suhartana, and I. P. Satwika, “Evaluasi Usability Protoype Aplikasi Jemput Sampah Online Menggunakan Metode System Usability Scale Authors,” Jnatia, 2025, doi: 10.24843/JNATIA.2025.v03.i04.p04.
- G. Pangestu and M. Z. Nurabidin, “Waste management prototype development using design thinking,” 2024, p. 060032. doi: 10.1063/5.0192893. DOI: https://doi.org/10.1063/5.0192893
- M. Patria and I. Hilimudin, “PENDEKATAN DESIGN THINKING DALAM MERANCANG APLIKASI EDUKASI DAN TRANSAKSI PENGELOLAAN SAMPAH RUMAH TANGGA,” Jurnal Informatika dan Teknik Elektro Terapan, vol. 13, no. 1, Jan. 2025, doi: 10.23960/jitet.v13i1.5838. DOI: https://doi.org/10.23960/jitet.v13i1.5838
- R. C. Soleh, “UI/UX Design of Waste Management Application Using Design Thinking Method,” KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen), vol. 5, no. 2, pp. 648–656, 2024, Accessed: May 15, 2026. [Online]. Available: https://pdfs.semanticscholar.org/031b/11374595c69bcbe9b9edb618fb46473f3f23.pdf
- S. Febriani, T. Sutabri, M. Megawaty, and L. A. Abdillah, “Perancangan UI/UX Aplikasi Sistem Informasi Layanan Administrasi dalam Perspektif Psikologi Menggunakan Metode Prototype,” Jurnal Teknologi Informatika dan Komputer, vol. 9, no. 2, pp. 1088–1103, Sep. 2023, doi: 10.37012/jtik.v9i2.1714. DOI: https://doi.org/10.37012/jtik.v9i2.1714
- T. Huang, “FEAD: Figma-Enhanced App Design Framework for Improving UI/UX in Educational App Development,” Nov. 2024, [Online]. Available: http://arxiv.org/abs/2412.06793
- P. Weichbroth, “Usability Issues With Mobile Applications: Insights From Practitioners and Future Research Directions,” IEEE Access, vol. 13, pp. 91301–91311, 2025, doi: 10.1109/ACCESS.2025.3573503. DOI: https://doi.org/10.1109/ACCESS.2025.3573503
- D. Haryuda, M. Asfi, and R. Fahrudin, “Perancangan UI/UX Menggunakan Metode Design Thinking Berbasis Web Pada Laportea Company,” Jurnal Ilmiah Teknologi Infomasi Terapan, vol. 8, no. 1, pp. 111–117, Dec. 2021, doi: 10.33197/jitter.vol8.iss1.2021.730. DOI: https://doi.org/10.33197/jitter.vol8.iss1.2021.730
- M. A. D. Pratama, Y. R. Ramadhan, and T. I. Hermanto, “Rancangan UI/UX Design Aplikasi Pembelajaran Bahasa Jepang Pada Sekolah Menengah Atas Menggunakan Metode Design Thinking,” JURIKOM (Jurnal Riset Komputer), vol. 9, no. 4, p. 980, Aug. 2022, doi: 10.30865/jurikom.v9i4.4442. DOI: https://doi.org/10.30865/jurikom.v9i4.4442
References
M. A. Camilleri, “The circular economy’s closed loop and product service systems for sustainable development: A review and appraisal,” Sustainable Development, vol. 27, no. 3, pp. 530–536, May 2019, doi: 10.1002/sd.1909. DOI: https://doi.org/10.1002/sd.1909
T. A. Kurniawan, M. H. Dzarfan Othman, G. H. Hwang, and P. Gikas, “Unlocking digital technologies for waste recycling in Industry 4.0 era: A transformation towards a digitalization-based circular economy in Indonesia,” J. Clean. Prod., vol. 357, p. 131911, Jul. 2022, doi: 10.1016/j.jclepro.2022.131911. DOI: https://doi.org/10.1016/j.jclepro.2022.131911
United Nations Environment Programme, “Global Waste Management Outlook 2024,” United Nations Environment Programme. Accessed: May 15, 2026. [Online]. Available: https://www.unep.org/resources/global-waste-management-outlook-2024
S. R. Seyyedi, E. Kowsari, M. Gheibi, A. Chinnappan, and S. Ramakrishna, “A comprehensive review integration of digitalization and circular economy in waste management by adopting artificial intelligence approaches: Towards a simulation model,” J. Clean. Prod., vol. 460, p. 142584, Jul. 2024, doi: 10.1016/j.jclepro.2024.142584. DOI: https://doi.org/10.1016/j.jclepro.2024.142584
N. Onur, H. Alan, H. Demirel, and A. R. Köker, “Digitalization and Digital Applications in Waste Recycling: An Integrative Review,” Sustainability, vol. 16, no. 17, p. 7379, Aug. 2024, doi: 10.3390/su16177379. DOI: https://doi.org/10.3390/su16177379
Badan Pengendalian Lingkungan Hidup, “Sistem Informasi Pengelolaan Sampah Nasional,” Badan Pengendalian Lingkungan Hidup. Accessed: May 15, 2026. [Online]. Available: https://sampahnasional.kemenlh.go.id
Badan Riset dan Inovasi Nasional, “SIPSN 2024: 32% Sampah Terolah Resmi, Sisanya Masih Mengancam Lingkungan,” Badan Riset dan Inovasi Nasional. Accessed: May 15, 2026. [Online]. Available: https://www.brin.go.id/news/125994/sipsn-2024-32-sampah-terolah-resmi-sisanya-masih-mengancam-lingkungan
DetikNews, “Menteri KLHK: Jumlah Timbunan Sampah Nasional 69,9 Juta Ton di 2023,” DetikNews. Accessed: May 15, 2026. [Online]. Available: https://news.detik.com/berita/d-7441226/menteri-klhk-jumlah-timbunan-sampah-nasional-69-9-juta-ton-di-2023
D. Saraswati, F. Adnan, and P. Pandunata, “UI/UX Design of Waste Management Application Using Design Thinking Method,” SISTEMASI, vol. 13, no. 4, p. 1319, Jul. 2024, doi: 10.32520/stmsi.v13i4.2845. DOI: https://doi.org/10.32520/stmsi.v13i4.2845
M. V. P. Samsudin, M. Muslih, N. D. Arianti, M. Z. Saringat, and A. Ellahuuta, “Designing UI/UX for a Mobile TPA Application Using Design Thinking Method,” in The 7th International Global Conference Series on ICT Integration in Technical Education & Smart Society, Basel Switzerland: MDPI, Sep. 2025, p. 112. doi: 10.3390/engproc2025107112. DOI: https://doi.org/10.3390/engproc2025107112
A. A. B. Y. Udiana, I. K. G. Suhartana, and I. P. Satwika, “Evaluasi Usability Protoype Aplikasi Jemput Sampah Online Menggunakan Metode System Usability Scale Authors,” Jnatia, 2025, doi: 10.24843/JNATIA.2025.v03.i04.p04.
G. Pangestu and M. Z. Nurabidin, “Waste management prototype development using design thinking,” 2024, p. 060032. doi: 10.1063/5.0192893. DOI: https://doi.org/10.1063/5.0192893
M. Patria and I. Hilimudin, “PENDEKATAN DESIGN THINKING DALAM MERANCANG APLIKASI EDUKASI DAN TRANSAKSI PENGELOLAAN SAMPAH RUMAH TANGGA,” Jurnal Informatika dan Teknik Elektro Terapan, vol. 13, no. 1, Jan. 2025, doi: 10.23960/jitet.v13i1.5838. DOI: https://doi.org/10.23960/jitet.v13i1.5838
R. C. Soleh, “UI/UX Design of Waste Management Application Using Design Thinking Method,” KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen), vol. 5, no. 2, pp. 648–656, 2024, Accessed: May 15, 2026. [Online]. Available: https://pdfs.semanticscholar.org/031b/11374595c69bcbe9b9edb618fb46473f3f23.pdf
S. Febriani, T. Sutabri, M. Megawaty, and L. A. Abdillah, “Perancangan UI/UX Aplikasi Sistem Informasi Layanan Administrasi dalam Perspektif Psikologi Menggunakan Metode Prototype,” Jurnal Teknologi Informatika dan Komputer, vol. 9, no. 2, pp. 1088–1103, Sep. 2023, doi: 10.37012/jtik.v9i2.1714. DOI: https://doi.org/10.37012/jtik.v9i2.1714
T. Huang, “FEAD: Figma-Enhanced App Design Framework for Improving UI/UX in Educational App Development,” Nov. 2024, [Online]. Available: http://arxiv.org/abs/2412.06793
P. Weichbroth, “Usability Issues With Mobile Applications: Insights From Practitioners and Future Research Directions,” IEEE Access, vol. 13, pp. 91301–91311, 2025, doi: 10.1109/ACCESS.2025.3573503. DOI: https://doi.org/10.1109/ACCESS.2025.3573503
D. Haryuda, M. Asfi, and R. Fahrudin, “Perancangan UI/UX Menggunakan Metode Design Thinking Berbasis Web Pada Laportea Company,” Jurnal Ilmiah Teknologi Infomasi Terapan, vol. 8, no. 1, pp. 111–117, Dec. 2021, doi: 10.33197/jitter.vol8.iss1.2021.730. DOI: https://doi.org/10.33197/jitter.vol8.iss1.2021.730
M. A. D. Pratama, Y. R. Ramadhan, and T. I. Hermanto, “Rancangan UI/UX Design Aplikasi Pembelajaran Bahasa Jepang Pada Sekolah Menengah Atas Menggunakan Metode Design Thinking,” JURIKOM (Jurnal Riset Komputer), vol. 9, no. 4, p. 980, Aug. 2022, doi: 10.30865/jurikom.v9i4.4442. DOI: https://doi.org/10.30865/jurikom.v9i4.4442