Main Article Content

Abstract

This study discusses a new concept of "gamified training" through creative-oriented leadership. This concept aims to improve individual soft skills, such as communication skills, creative intelligence and collaboration skills. Gamified training is a design of training through gamification so that it will produce an effective and targeted training. Gamification is a training policy using game pattern. The sampling technique used purposive sampling method. The 106 respondents were involved in this study. Data collection technique used questionnaires and analyzed by regression method. The results showed that there was significant positive effect between creative-oriented leadership with gamified training. Furthermore, gamified training has also been proven to improve the individual soft skills.

Keywords

creative-oriented leadership gamified training communication skills creative intelligence and collaboration skills

Article Details

Author Biographies

Ardian Adhiatma, Universitas Islam Sutan Agung, Semarang, Indonesia

Ardian Adhiatma is a senior lecturer and researcher at Dept. of Management, Faculty of Economics and Business, Universitas Islam Sultan Agung, Semarang, Indonesia. He received his Doctoral degree from Airlangga University, Indonesia and Management Master from Gadjah Mada University, Indonesia. He has published several articles in international journal and proceedings. His teaching and research interest include Islamic Economics, Human Resource Management and Knowledge Management.

Tina Rahayu, Universitas Islam Sutan Agung, Semarang, Indonesia

Tina Rahayu is a Magister of Management UNISSULA student. She received her bachelor degree from Faculty of Economics and Business, Universitas Islam Sultan Agung (UNISSULA) Indonesia. Her research interest includes Human Resource Management and Organizational Behavior in Digital Era

Olivia Fachrunnisa, Universitas Islam Sutan Agung, Semarang, Indonesia

Olivia Fachrunnisa, is a Professor at Faculty of Economics and Business, Universitas Islam Sultan Agung, Indonesia. She received her Ph.D from Curtin University Australia in 2012 and Master Degree in Human Resource Management from Gadjah Mada University Indonesia in 2004. Her research interest includes change management, knowledge management and strategic role of HRM Department in Organization. She has many publications in the area of human resource management, organizational behavioral and knowledge management process in organization.
How to Cite
Adhiatma, A., Rahayu, T., & Fachrunnisa, O. (2020). Gamified training: a new concept to improve individual soft skills. Jurnal Siasat Bisnis, 23(2), 127–141. https://doi.org/10.20885/jsb.vol23.iss2.art5