Main Article Content
Abstract
Many companies are currently trying to create games, both online and offline games because technology is developing very rapidly. These games also provide a purchase system in them. An example is a transaction to buy digital goods in a game using the gacha system. Gacha itself is a form of monetization strategy. The gacha system in this game includes various characters and certain items that players can obtain through this mechanism. This mechanism is carried out by players spinning or withdrawing gacha using game currency and then the results will be given randomly. So this research aims to analyze whether buying and selling in the game meets the buying and selling requirements in the Civil Code and to analyze how legal protection is when buyers make purchases using the in-game gacha system. Basically, a contract must be based on the agreement of the parties entering into the agreement and there is an element of uncertainty in the practice of buying and selling with this system. For these reasons, the author in this study chose the title "JUAL BELI BENDA VIRTUAL MELALUI SISTEM GACHA DALAM GAME ONLINE”.
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Copyright (c) 2024 Rayhan Diokabilla Soewandi, Eko Rial Nugroho
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
- Abdul Halim Barkatullah, Hukum Transaksi Elektronik, Ctk. Pertama, Nusa Media, Bandung, 2017
- Ahmad Sarwat, Fiqih Jual-beli, Ctk. Pertama, Rumah Fiqh Indonesia, Jakarta, 2018
- Frieda Husni Hasbullah, Hukum Kebendaan Perdata, Hak-hak yang Memberi Kenikmatan, Ctk. Pertama, Ind-Hill-Co, Jakarta, 2005
- Hafidz Muftisany, Hukum Jual Beli Online, Ctk. Pertama, INTERA, Karanganyar, 2021
- Johny Ibrahim, Teori dan Metodologi Penelitian Hukum Normatif, Ctk. Keempat, Bayumedia, Surabaya, 2008
- Meliala Djaja S., Perkembangan Hukum Perdata Tentang Benda Dan hukum Perikatan, Nuansa Aulia, Bandung, 2015
- Neng Yani Nurhayani, Hukum Perdata, CV Pustaka Setia, Bandung, 2015
- Peter Mahmud Marzuki, Penelitian Hukum, Jakarta: Kencana, Ctk. 14, 2019
- Simanjuntak P.N.H., Hukum Perdata Indonesia, Ctk. Pertama, Kencana, Jakarta, 2015
- Soerjono Soekamto, Pengantar Penelitian Hukum, UI Press, Jakarta, 1986
- Ardhano Priatama, “Uang dan Peluang: Konsumsi Barang Virtual dalam Game RF Online Indonesia”, Jurnal Pemikiran Sosiologi, Volume 5 Nomor 2, 2018
- Cynthia Angelia, “Perilaku Konsumtif Gamers Genshin Impact terhadap Pembelian Gacha”, Journal of Business and Economics Research, Volume 2 Nomor 3, 2021
- Samuel M. dan Gregory P, "A Whale of a Tale: Gaming Disorder and Spending and Their Associations with Ad Watching in Role-Playing and Loot-Box Gaming", Journal of Gambling Issues, Volume 47, 2021
- Yusnizal Firdaus, Yulia Pebrianti, & Titi Andriyani, “Pengaruh Kecanduan Game Online Terhadap Perilaku Konsumstif Siswa Pengguna Game Online”, Jurnal Terapan Riset Akuntansi, Volume 2 Nomor 2, 2018
- Apa Itu Gacha? Ini Asal Mula, Game Gacha, hingga Mekanismenya!, terdapat dalam https://www.gramedia.com/literasi/gacha/#Gatcha_dalam_Game. Diakses pada 4 Januari 2024 pada 15.30 WIB
- David Meyer, FIFA Ultimate Team, terdapat dalam https://fortune.com/2022/06/02/fifa-ultimate-team-fut-loot-box-ftcgambling-children/. Diakses pada 24 Agustus 2023 pada 22.45 WIB.
- Jumlah Gamers Indonesia Terbanyak Ketiga di Dunia, terdapat dalam https://databoks.katadata.co.id/datapublish/2022/02/16/jumlah-gamers-indonesia-terbanyak-ketiga-di-dunia. Diakses pada 4 Januari 2024 pada 15.17 WIB
- Michael Hangga, 5 Fakta Ibu Dapat Tagihan "Game Online" Rp 11 Juta, Anak Pakai Identitas Ayah hingga Curhat di Facebook, terdapat dalam https://regional.kompas.com/read/2019/04/11/13120271/5-fakta-ibu-dapat-tagihan-game-online-rp-11-juta-anak-pakai-identitas-ayah?page=all. Diakses pada 24 Agustus 2023 pada 22.09 WIB.
References
Abdul Halim Barkatullah, Hukum Transaksi Elektronik, Ctk. Pertama, Nusa Media, Bandung, 2017
Ahmad Sarwat, Fiqih Jual-beli, Ctk. Pertama, Rumah Fiqh Indonesia, Jakarta, 2018
Frieda Husni Hasbullah, Hukum Kebendaan Perdata, Hak-hak yang Memberi Kenikmatan, Ctk. Pertama, Ind-Hill-Co, Jakarta, 2005
Hafidz Muftisany, Hukum Jual Beli Online, Ctk. Pertama, INTERA, Karanganyar, 2021
Johny Ibrahim, Teori dan Metodologi Penelitian Hukum Normatif, Ctk. Keempat, Bayumedia, Surabaya, 2008
Meliala Djaja S., Perkembangan Hukum Perdata Tentang Benda Dan hukum Perikatan, Nuansa Aulia, Bandung, 2015
Neng Yani Nurhayani, Hukum Perdata, CV Pustaka Setia, Bandung, 2015
Peter Mahmud Marzuki, Penelitian Hukum, Jakarta: Kencana, Ctk. 14, 2019
Simanjuntak P.N.H., Hukum Perdata Indonesia, Ctk. Pertama, Kencana, Jakarta, 2015
Soerjono Soekamto, Pengantar Penelitian Hukum, UI Press, Jakarta, 1986
Ardhano Priatama, “Uang dan Peluang: Konsumsi Barang Virtual dalam Game RF Online Indonesia”, Jurnal Pemikiran Sosiologi, Volume 5 Nomor 2, 2018
Cynthia Angelia, “Perilaku Konsumtif Gamers Genshin Impact terhadap Pembelian Gacha”, Journal of Business and Economics Research, Volume 2 Nomor 3, 2021
Samuel M. dan Gregory P, "A Whale of a Tale: Gaming Disorder and Spending and Their Associations with Ad Watching in Role-Playing and Loot-Box Gaming", Journal of Gambling Issues, Volume 47, 2021
Yusnizal Firdaus, Yulia Pebrianti, & Titi Andriyani, “Pengaruh Kecanduan Game Online Terhadap Perilaku Konsumstif Siswa Pengguna Game Online”, Jurnal Terapan Riset Akuntansi, Volume 2 Nomor 2, 2018
Apa Itu Gacha? Ini Asal Mula, Game Gacha, hingga Mekanismenya!, terdapat dalam https://www.gramedia.com/literasi/gacha/#Gatcha_dalam_Game. Diakses pada 4 Januari 2024 pada 15.30 WIB
David Meyer, FIFA Ultimate Team, terdapat dalam https://fortune.com/2022/06/02/fifa-ultimate-team-fut-loot-box-ftcgambling-children/. Diakses pada 24 Agustus 2023 pada 22.45 WIB.
Jumlah Gamers Indonesia Terbanyak Ketiga di Dunia, terdapat dalam https://databoks.katadata.co.id/datapublish/2022/02/16/jumlah-gamers-indonesia-terbanyak-ketiga-di-dunia. Diakses pada 4 Januari 2024 pada 15.17 WIB
Michael Hangga, 5 Fakta Ibu Dapat Tagihan "Game Online" Rp 11 Juta, Anak Pakai Identitas Ayah hingga Curhat di Facebook, terdapat dalam https://regional.kompas.com/read/2019/04/11/13120271/5-fakta-ibu-dapat-tagihan-game-online-rp-11-juta-anak-pakai-identitas-ayah?page=all. Diakses pada 24 Agustus 2023 pada 22.09 WIB.